General Instructions for All Aircraftin process of being rewritten (11-12-11)
QUICK START1)This Aircraft is two parts and acts as one using an auto attach script. Rez the object with word "base" in the name. The aircraft will rez fully. There is a special spot you must click and sit for the auto attach to work. Each plane has a "sweet spot", or a place where pilot can sit to fly plane. Most of my planes use the propeller cones, the Jetstar uses the prim inside of the door that says "Welcome Aboard", the Electra uses the propellers or propeller hub, and the 900 XP uses the carpet that sits near steps. Click on the "sweet spot" and sit. You will get a message from SL asking if you Agree to Attach, so click Yes. The aircraft attachment will then attach to you and you are ready to release brakes and go physical.
2)Put on HUD
3)Touch Engine Button (Toggle: Starts or Stops engines on alternate clicks.
4)Touch Brake to turn off Brake.
5)Use E and C or PgUp or PgDn for Throttle or throttle buttons on lower portion of HUD.
6)Use Arrow Keys as Yoke.
7)Use Yoke Sensitivity button on HUD to Tight(slow turning) or Wide Yoke(fast turning).
Detailed Instructions
The HUD
This is the HUD, a little scary if this is your first plane, but you will get accustomed to it soon enough. The HUD has the most basic of analog flight instruments and digital readouts as well. Also, the HUD relay commands to the aircraft via button touch. It speaks out commands to aircraft in local chat, you can see these commands in local chat window. You can say also say these commands in local chat if you wish to command aircraft with out wearing HUD. This HUD also uses feedback from the aircraft for many indicator buttons. A brief explanation of that is, if you set your flaps for 1/3 position, the HUD issues a command to the aircraft to set flaps at 1/3, the aircraft will do this and then say back to the HUD that the flaps are at 1/3, then the Flap indicator on the HUD will show 1/3 Flaps. This system may seem a little slow sometimes but it was necessary for both a Pilot and Copilot HUD to work simultaneously. More explanation of the HUD is below.
THROTTLEYou can use keyboard for throttle (E and C or PgUp or PgDn ) or use the Throttle Readout/Touch Pad to enter in instant settings.
BRAKESThis is a toggle to change the aircraft from a state of non physical to nonphysical. You must turn off brake to taxi or fly. Put brake back on when you wish to be locked in position.
Starting and Stopping EnginesThere is an yellowish white button on HUD called Engines. This includes at least a minimal start up procedure that starts engines, turns on lights, and closes the doors.
Engines can be started or stopped using local voice commands.
Say…
“start” to start a single engine aircraft, say “stop” to turn off engine.
“lstart” to start left engine, and say “lstop” to shut down.
“rstart” to start right engine, and say “rstop” to shut down.
LANDING GEARYou have a landing gear indicator/switch on your HUD, on the upper right. It has a switch for up and down position, simply touch the switch to change state of landing gear. The three lights are landing gear state indicators. Green lights means the landing gear is down. Landing gear also responds to "g" voice command.
FLAPSFlaps have four positions and there is a flap position set of buttons on the upper right of HUD. Touch these buttons to change your flaps or you can use the local voice commands f0, f1, f2, or f3.
You Have 4 Buttons on the HUD referring to Flaps.
Large Flaps Button Off and On Flaps Toggle (it will toggle between last flap setting and flaps up.
Flaps One Third Select 1/3
Flaps Two Thirds Select 2/3
Flaps Full Select Full
CAMERAThis button on HUD is a toggle that will cycle through four camera views.
BANK LOCKToggled on, this will keep aircraft from banking or tilting during turning. The reason for adding this function, is actually for when something goes wrong with the automatics.
YOKE SENSITIVITY
This is a toggle between two yoke settings that I call Wide and Tight. The aircraft is preset to wide to make it easy to taxi, but in the air, the Wide setting may be to much. For me, I prefer the added control of Tight Yoke slower response during take offs and landings.
LLLanding lights toggle on and off.
NAVNavigation lights toggle on and off.
BCNBeacon toggle on and off. This is supposed to be turned on at all times while engines are running.
DEREZThis is ultimate kill switch. Touch this and whole plane will derez.
[color=orange]
HUD explained again Starting from left to rightAuto Pilot Section - This consists of an auto pilot master switch that will light up in red when on. The compass section of auto pilot has 5 buttons. The center button is the heading or direction seeking on button, it will light up red when on. The N,E,S,W, are direction buttons for setting the direction quickly. The Yellowish section right next to it, is altitude selector for auto pilot. The A is the on switch and will light up red when on. The auto pilot will be set at 250 feet as a default when turned on. The U button increase the altitude selected by 25 feet increments and the D button will decrease the altitde selected. The Selected altitude will show up in the Alt Set indicator. You can also set your direction by saying dirset # and altitude by saying altset #, where # is the new setting. Leave space between command and setting. The ALT button can be also be pressed and it will ask you to enter in a selected altitude. The TKF button is gadget I couldn’t help but put in, this is a auto takeoff program. Basically line up your aircraft for take off and touch it, it will go through a take off procedure and safely take off, before letting you take over again at the yokeJ
Flaps - Next to the Auto pilot section on top is your touch button Flaps Control.
Airspeed Indicator - this will display 1/6th scaled airspeed both with instrument and digitally above. The throttle setting is also shown here digitally.
Artificial Horizon - this shows your aircraft’s orientation or attitude, both visually with instrument and with digital readout.
Heading Indicator - same thing as a compass
Vertical Speed Indicator (VSI) - This tells you your speed of assent or descent.
Landing Gear Switch and Indicator
Fuel Gauge - This is basically a odometer that acts like a fuel gauge, and left alone, it will run out of fuel and stop the engines on your aircraft, leaving you gliding to an emergency landing. To refuel, use a fuel station or the gas can supplied with aircraft. The fuel portion of this script is freely distributed to the entire flying community in hopes that this will remain standardized in the sense that all fuel pumps will work in all planes in the future. Future fuel scripts can be changed but it would be nice if they were all activated by the word in local chat “refuel’.
Reverse Thruster - Back to the bottom left of the HUD, you find this switch, touching this will reverse the thrust from forward to backward.
CP Button - Copilot activation button.
Reset HUD Button
Throttle Touch Pad - touch this to set your throttle by touch, it will also act as a throttle indicator during flight
Engines Button - This is a duel function button, that is it will both start and stop the engines. This will first take the aircraft through start up procedures or shutdown procedures.
Brake - this is the physical / non physical switch. You must release brake to roll on tarmac.
Wide Yoke/Tight Yoke - this switch changes turning parameters in your aircraft from tame to a bit more extreme.
Hide Balls - this will hide the pose balls, both for aesthetics and to keep uninvited noobs from sitting.
Derez - This is ultimate kill switch. Touch this and whole plane will derez.
Reset Plane - Do this while standing - This will reset the plane and HUD back to defaults, as if you just rezzed aircraft.
Landing Lights Switch
Navigation Lights Switch
Strobe Switch
Beacon Switch
Log - this keeps track of time flown, touch it to turn it off - say log # to enter in new number to start from
Odometer - Touch to turn off and on - say odometer # to enter in new number to start from
* odometer and log can be set to a new value, if you want to transfer your previous log and odometer counted on old HUD to the update HUD. Say in chat “odometer #” or “log #”, # being the new value. Leave a space between the command the value.
Auto PilotMany thanks to Skitch Sabretooth, for helping me design Auto Pilot.
Direction Seeking Auto Pilot.The aircraft will turn to one of 4 desired directions, North, East, South, and West. Auto Pilot. It turns the logical correct direction when a new direction is selected, thanks to Skitch Sabretooth’s scripting skills once again. The turning of the Aircraft by Auto Pilot is with no banking, as of original release. Also, the autopilot turning in the air is intentionally subtle, until the day the banking is scripted in.
Altitude Seeking Auto PilotThe Auto Pilot is set at 250 feet by default, and if it is turned on, it will seek and level at that altitude. The script looks at distance between your current altitude and desired altitude, and sets its pitch mathematically to the pitch needed to gain that altitude, and thus, level out when altitude desired is
reached.
HUD interface for Auto PilotAuto Pilot Master Switch Turn of and on Auto Pilot
Direction Seek On and Off D
Direction Choice Pad N,E,S,W
Altitude Seek On and Off A
Raise or Lower Altitude U and D
Float Planes - What you need to knowa)Use Full Flaps while landing, taxiing, or taking off, on or from water.
b)When taking off water, you must reach at least 70 knots for the script to release you from the water and let you become airborne.
c)When landing on water, you speed must be less than 70 knots before you touch down, or you will not float.
d)Speeds exceeding 70 knots will turn off the float script.
e)HUD has a button called “Float”, this is a override that will turn off the float script if needed for climbing a ramp for instance.
f)HUD has a button called “Wing Leveler” this will toggle off and on the part of the aircraft script that keeps it from banking on tarmac, use this override to turn stop banking while floating on water.
g)Auto Pilot is great for steering on water, and Wing Leveler will not be needed.
COPILOTNew to the Hawker 900 XP Class Aircraft is “Simultaneous Copilot”. You and a friend can fly the aircraft at the same time, no switching of control to only the copilot or pilot. This is excellent for the instructor/student scenario. I am so overjoyed to be offering this new function, because it adds so much more dimension to the SL aviation experience to have a friend in the copilot seat.
Copilot function is turned off as default, for obvious reasons. To turn this on, touch the CP button near the Auto Pilot section of the HUD. For the copilot's HUD to work properly he must touch the CP button also. Warning: Turning copilot on will make it so others can give your aircraft chat commands. This may cause a conflict if you are within 20 meters of another DSA aircraft because it will hear the commands from someone else. Also, putting the Camera Scripting for copilot in copilot seat causes conflicts. I have added an additional HUD for the copilot to wear, its a tiny button that when pushed will cycle through all the camera views the pilot has. Give both a copy of your HUD and the copilot Camera to you copilot.
Reverse Thrusters….is a switch on the HUD (or you an activate by saying revthon or revthoff in chat). This switch causes the reverse thruster doors on the rear of the jet engines to deploy and force thrust forward, causing the aircraft to roll backward on tarmac, or for the very brave…deploying in the air (this would kill you in real life). I plan to be setting up an auto breaking sequence to the aircraft on the production model, meaning you could hit a switch and the reverse thrusters would deploy after landing, break the aircraft nicely, then retract automatically. But, for now, you have a switch to play with that will deploy the reverse thruster doors and give you power in reverse. press
Turning parameters were all studied and tested and revamped again during the build of the 900 XP. It has improved banking and more realism during turns. Tight Yoke will give you the most control over the aircraft and Wide Yoke can get a little wild

. You can also change these turning parameters by speaking in commands in local chat.
Say "pitch" "yaw" or "roll", leave a space and you setting. Examples: pitch .5 or yaw 3 or roll .2. Play with it! The default of setting during Tight Yoke for each setting is "1". Using Wide Yoke or Tight Yoke switch will reset back to default settings.
Voice Commandsb________________Brake
start_____________Starts all engines
lstart_____________Starts left engine
rstart_____________Starts right engine
y________________Toggles wide yoke and tight yoke
w________________Toggles wing leveler off and on (wing leveler is what keeps aircraft from banking on tarmac)
c________________Toggle through 5 camera views
t 0 through t 10____Sets throttle from 0 to 100% (must leave a space between t and number)
f0 through f3_____Sets Flaps, zero is flaps up and three is flaps full down
revthon_________Sets thrust to reverse
revthoff_________Sets thrust forward
autoon__________Turns on autopilot master
autooff__________Turns off autopilot master
dirseekon________Turns on heading seeking autopilot
dirseekoff________Turns off heading seeking autopilot
altseekon________Turns on altitude seeking autopilot
altseekoff________Turns off altitude seeking autopilot
dirset #__________Sets the auto pilot's heading to a specified direction (must leave a space between dirset and number)
altset #__________Sets the auto pilot's altitude (must leave a space between altset and number)
fon______________Turns on the floating capability of float plane - on by default
foff______________Turns off the floating capability of a float plane - good for climbing ramps
pitch #___________This will change the pitching of the aircraft - default setting is 1 - lower numbers such as .1 will decrease the pitching of aircraft and higher settings such as 5 will increase the pitching (must leave a space between pitch and number)
yaw #____________This will change the yaw of the aircraft - default setting is 1 - lower numbers such as .1 will decrease the yaw of aircraft and higher settings such as 5 will increase the yaw (must leave a space between yaw and number)
roll #____________This will change the roll of the aircraft - default setting is 1 - lower numbers such as .1 will decrease the roll of aircraft and higher settings such as 5 will increase the roll (must leave a space between roll and number)
log #____________Will change the time counted on log
odombeter #_____Will change the kms recorded on the odometer
laon_____________Turn on landing lights
laoff_____________Turn off landing lights
beon____________Turn on beacon
beoff____________Turn off beacon
naon____________Turn on navigation lights
naoff____________Turn off navigation lights
ston_____________Turn on strobes
stoff_____________Turn off strobes
(following lights are in 900 XP only)
ruon_____________Turn on runway lights
ruoff_____________Turn off runway lights
taon_____________Turn on tail light
taoff_____________Turn off tail light
caon_____________Turn on interior lights
caoff_____________Turn off interior lights
fon______________Turns on Floats and Water Detection
foff______________Turns off Floats and Water Detection
Special thank you goes to all of these peopleSkitch Sabretooth who wrote the attitude sensor script and the artificial horizon, wrote the ILS, and solved bugs in autopilot, and helped me with my study of practical use of euler.
Grandmother Bloch - Hollywood Officer and helps people with questions about planes.
Jetplane1123 Hanly - technical advice and Hollywood Officer
Serena Lexington - technical advice on improvements
Outlaw Acker - old renegade friend
Niki Wilder
MarkTwain White
Bancos Milestone
Cubby Terra
Erick gregan
and many others I have yet to list